Training for Education Sector
With the world’s largest population of about 500 million in the age bracket of 5-24 years, India holds an important place in the global education industry. India has one of the largest networks of higher education institutions in the world. The education sector in India was estimated at US$ 91.7 billion in FY18.
There were close to 40,000 colleges in India in FY19. The number of universities in India reached 967 in FY21. India had 37.4 million students enrolled in higher education in FY19 with the gross enrolment ratio in higher education being 26.3% in FY19. With a huge educable population, India is the second-largest market for eLearning after the US. The sector is expected to reach US$ 1.96 billion by 2021 with around 9.5 million users. In India, the online education market is forecasted to reach ~US$ 11.6 billion by 2026. Learning tools and technology allow students to grow effective self-directed learning skills. The students are capable of analyzing what they require to learn to search and use online resources. Digital learning enlarges their efficiency and productivity.
Digital learning fills the gaps where traditional classrooms cannot keep up by bringing in efficiencies and standardized quality. From the environmental impact recognized by the need for less paper for handouts and books to saving time with quick access to information and the ease of research, digital learning provides an effective way to cut costs, maximize resources, and heighten both reach and impact for students and educators alike. Learning tools and technologies and learning platforms make it easy for teachers to create and manage groups. The shift to digital learning frees up time for teachers to address individual and small group needs. The opportunity to customize learning sequences for each student can make education more productive by closing learning gaps sooner and accelerating progress. Dynamic grouping, workshops, and project-based learning can add lots of collaborative learning to the already present education model.
Some of the areas where LMS for educational institutions is making an impact as education sectors are prioritizing better infrastructure and methodologies are:
- Focus on eLearning to make education accessible.
- Gamification of learning, which is expected to will see 38% growth in the next 2-4 years.
- Consolidated learning experience for teachers, students, and parents.
Brihha for Education Sector
Brihha is a pathbreaking eLearning software that is a ONE-STOP-SHOP for schools, colleges, universities, or any educational institute and is web and mobile compatible. This Learning Management Systems for Education has innovative teaching-learning processes based on a cutting-edge technology solution, integration of education processes across multiple modules. From designing curriculum and planning teaching strategies to monitoring the ‘Live’ Status of each student, or allocating teachers to classes based on their live schedules and availability – Brihha truly revolutionizes education and will make a paradigm shift in how we have known education. Not only school level, but Brihha caters to the requirements of LMS for higher education, LMS education software etc. The tool digitizes the traditional classroom environment and simplifies the daily work of teachers and faculty by standardizing processes and by giving them more control in ensuring knowledge delivery and tracking through assessments. Powered with the best inbuilt online assessment tools, e-content provision, and communication features, Brihha mutual benefits for teachers and students.
Brihha, as an LMS software for education, will help the education sector adopt transformative and innovative approaches in education and also reduce state-wise, gender-based and social disparity in GER to 5%. Edutech firms can target an augmented Gross Enrolment Ratio.
Some direct benefits of Brihha in Schools, Colleges and Skill Universities:
- Live Classroom environment – Real-time Interactions, Parent-Teacher discussion boards. Broadcast classroom messages
- Student Engagement – Quiz, Games, Polls – Enhanced gamification to engage and motivate users with integrated rules for rewards matrix
- Management of all eLearning / AR/VR material – Learning experience enabling users to interact with augmented and virtual reality experience
- Remote access to content, not limited to class timings
- Access on the web or mobile devices
- Online proctored Assessment, and continuous evaluation
- Whiteboard – Access to the trainer and learner community to scribble, share and save whiteboard
- Report card and grade history
- Supports 50,000 concurrent users, enabling institutes to hold large group assemblies and sessions
Even while traditional classroom learning methods may exist along with the new-age LMS systems for Education, the curriculum collaterals should be provided as a supplement to classroom activities and moved online for students to reference outside of the classroom. Classroom time is better used for discussing the curriculum, engaging in activities with teams, and completing class projects. Students often have the option to pace their learning and even study ahead with a digital learning tool if they wish to do so. By helping children think outside their typical learning modes, digital learning inspires creativity and lets children feel a sense of accomplishment that encourages further learning.